| # | Club | Division | Season | ๐ต Cash | โฝ Squad | ๐ฐ Net Worth |
|---|---|---|---|---|---|---|
| Click Refresh to load the leaderboard | ||||||
You don't play matches โ you build the club. Each season runs 30 rounds. Every round simulates a matchday: results are calculated automatically based on your squad's OVR (average of your 11 starters), morale, and your manager's tactical profile.
30 rounds โ season ends. At the end you collect prize money based on your league position, then begin the next season. There are 16 teams per division. Finishing 1st in Div 1 wins you โฌ30M. Finishing last in Div 5 earns โฌ2K.
You can only sign or sell players during two windows: the SUMMER window before Round 1, and the WINTER window during Rounds 9โ10. The market is locked all other times.
32-team knockout cup open to all 5 divisions. Preliminary round at Round 5, R16 at Round 10, QF at Round 17, SF at Round 22, Final at Round 28. Prizes: up to โฌ5M for the winner.
You start with 1 star. Achieve your objectives each season to gain reputation. Higher rep unlocks harder objectives with bigger bonuses โ and signals that you're ready to compete at the top.
Each player has an Overall Rating from ~42 to 99. This is the single number that determines how much they contribute to your squad's strength. Higher is better.
Protects your goal. Every formation needs exactly 1. Your manager's formation defines how many starters play each position.
Defensive solidity. Most formations need 3โ5. Weighted heavily by defensive-minded managers.
The engine. Balances attack and defence. Most formations need 3โ5 midfielders.
Goal-scorers. Weighted heavily by attacking formations. At least 2 starters needed in most systems.
Each manager has a Tactical Bonus (boosts overall squad strength by %), a Youth Boost (extra OVR gain for young players each season), and a Decline Protection (reduces OVR loss for veterans).
Each manager weights positions differently. An attacking manager might weight A forwards at 5ร and D defenders at 4ร. This means your attacker's OVR matters more to your final strength โ so invest accordingly.
Manager salary is deducted from your budget at season end โ not round by round. But it reduces your final profit. A cheap defensive manager might save you โฌ600K vs a premium pressing coach.
Winning boosts morale (+3 to +8). Losing drops it (โ4 to โ10). High morale adds a small OVR bonus (up to +5%). Low morale applies a penalty (up to โ5%). The current bonus is always shown in the dashboard and match preview. Some managers provide a passive morale bonus each round.
Every home match generates ticket revenue based on squad OVR. You play 15 home games per season. In Div 5 expect ~โฌ70K/match; in Div 1 closer to โฌ190K.
Flat deal paid at season end: โฌ10M Div 1 โ โฌ2M Div 3 โ โฌ300K Div 5. Promotion is the single biggest income boost.
Div 1 champion earns โฌ30M; last place โฌ80K. Div 5 champion earns โฌ1.2M; last place โฌ2K. Top 3 in any division also earns a โฌ5M promotion bonus.
R16: โฌ120K ยท QF: โฌ300K ยท SF: โฌ800K ยท Finalist: โฌ2M ยท Winner: โฌ5M. The cup is a flat competition โ any division can enter.
Each season you get 2 objectives (e.g. "Finish top 4"). Complete them for bonus cash up to โฌ4M. Your reputation level determines how ambitious the targets are.
Paid at season end. In Div 5 a full squad costs ~โฌ3M/yr. In Div 1 expect โฌ10โ15M/yr. Watch the "Fixed Costs" card on the dashboard โ it updates live.
Buying players costs money upfront. FREE contracts sell at a discount (~55% of value). LISTED players cost market rate. ๐ฅ HOT players attract a premium (~1.75ร). In higher divisions, all prices scale up significantly.
One single competition. 80 clubs total, 16 per division. Division 1 is the elite tier (OVR ~95). Division 5 is where every chairman begins (OVR ~55). You always start in Division 5.
Finish top 3 in your division to be promoted to the division above, with a โฌ5M bonus. CPU teams in higher divisions are significantly stronger โ invest wisely before climbing.
Finish 14th, 15th or 16th and you drop one division. Budget floor guaranteed at โฌ10M. Rebuild and fight your way back up.
Div 1 champion: โฌ30M + TV โฌ10M. Div 5 champion: โฌ1.2M + TV โฌ300K. Getting promoted is the single biggest growth lever in the game.
Each season is 30 rounds: 15 home fixtures then 15 away fixtures in the same order. You face every team twice. Transfer windows open in summer (before Round 1) and winter (Rounds 15โ16).
Players โค24 grow in OVR every season. A 20-year-old with 62 OVR will be worth far more in 3 seasons. Sell players over 33 before they decline below value.
Free agents cost face value โ no markup. In the early seasons when budget is tight, always check the FREE filter in Transfers first.
If you hire an attacking manager, invest in high-OVR forwards. A defensive manager extracts more value from defenders. Mismatching wastes potential.
It's easy to sign expensive players and find yourself losing money every season. If your wages + manager salary exceeds your expected income, you're burning through reserves.
Injuries knock out players for 1โ3 rounds. Always keep at least 2 goalkeepers and enough cover at each position. A 14-player squad is a crisis waiting to happen.
Keys 1โ8 switch tabs. Enter plays the next round. Ctrl+S opens the save menu.